A* Algorithm: Combining Speed and Accuracy
A* Star Algorithm helps us find the shortest path in a graph, often faster than traditional algorithms like BFS or Dijkstra’s Algorithm. Both BFS and Dijkstra’s Algorithm have their strengths, but they can be slow, especially when dealing with complex graphs.
The Need for Speed and Accuracy
The problem with BFS is its lack of intelligence. It explores every node without considering their relevance to the destination. Dijkstra’s Algorithm is an improvement but can still visit unnecessary nodes.
When dealing with massive graphs, like the ones Google Maps handles, speed becomes crucial. This is where A* Algorithm shines.
How A* Algorithm Works
A* Algorithm is similar to Dijkstra’s but adds a touch of intelligence. It judges whether a node is close to the destination, making it faster.
Formula:
Cost = Distance(start_node, current_node) + Heuristic(current_node, destination_node)
- Cost: Total cost of the current node.
- Distance(start_node, current_node): Actual distance between start_node and current_node.
- Heuristic(current_node, destination_node): Estimated distance from current_node to destination_node.
Heuristic Function
The heuristic function provides an approximate distance from point A to point B. One common heuristic is Euclidean Distance:
h(n) = sqrt((x₂ - x₁)² + (y₂ - y₁)²)
Java Implementation
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This is very similar to Dijkstra, but what really adds intelligence to this algorithm is Heuristic function.
Let’s see the difference:
Dijkstra’s Algorithm | A* Algorithm |
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